Avatar Size and Viewer Speed
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Avatar size determines:
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collision distance: radius of collision sphere, defaults to 0.25 meters
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height above terrain: eye height, defaults to 1.6 meters
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step height: how big an object you can step over
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Viewer Speed should be set considering the size of the world and the anticipated
frame rate
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Use slower speeds in more complex worlds
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Speeds too high for frame rate cause overshoot and frustration
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If absolutely necessary, change the speed to suit the situation