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Lighting

  • Light types can be combined in a scene.
 
  • Scoping
  • Directional lights can be grouped under a grouping node-for example, a light in a ceiling can be contained so that it doesn't illuminate anything outside the room.
  • The extent of Point lights and Spot lights can be controlled by the radius field.
    • Lighting can be simulated through texture mapping.
  • Simulating shadows or reflections. Expensive but effective. Interactive shadow by Pioneer Joel.