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Modeling for Animation

  • You may need to think about how the model is to animate before constructing it--something as simple as an object center can change the animation. Scene: 1000 triangles. Cosmo Worlds demo by Zsoka Barkacs
  • Jointed figures can be grouped hierarchically so that motion control is correct. The foot bone is connected to the leg bone... 632 triangles. Model by Sam Chen
  • Spider is modeled so that a coordinate animation proto can animate each part in a similar way. 278 triangles. Spider by Pioneer Joel
  • 3 polygons, and 3 textures make for easiest modeling! Thanks to Sam Chen for the idea and the textures!