Introduction
-
VRML 1.0 worlds mostly fly-throughs of "tombstones".
-
Motion, sound, and interaction help to bring life to 2.0 environments.
-
Animation is more than cartoon characters; so many things in an
environment can move or change:
-
A door opens as you approach, then you switch on a light as you enter a
room
-
Across the street a martini glass flashes over the neighborhood bar
-
Your viewpoint animates as you move through a scene
-
Words scroll by as you pass
-
Background textures and colors provide cues about lighting
-
Objects whirl or morph
-
A distant sound draws you near
-
Because of performance, best to focus on few key elements and follow
through on them.